Wins are achieved by getting five or more symbols in clusters. These are removed and new symbols fill up the grid in a cascade process that continues until no more wins can be created.
A random one-eyed symbol fluctuates each round. If fluctuating symbols form a winning cluster, a single Electric Wild is created randomly. The Fluctometer collects removed fluctuating symbols and generates 1, 2, or 3 Electric Wilds when full. Removed symbols by an Electric Wild or Wild Pair explosion charge the Quantometer.
The Quantometer has four charge levels and holds up to 135 charges.
- Level 1 requires 55 charges.
- Level 2 requires 85.
- Level 3 requires 110.
- Level 4 requires 135.
But there’s more! If it does not reach Level 3, it releases Energoon Wilds. Level 2 releases a single 2x2 Energoon Wild, Level 1 releases four symbols of 1x1 Energoon Wilds. At level 3 or above, Gargantoon Wilds are unleashed. Level 4 adds a x2 multiplier for wins including Gargantoon Wilds.
After a cascade, a 3x3 Gargantoon Wild splits into two 2x2 Wilds, and a 2x2 Wild splits into nine 1x1 Wilds. A Wild Pair explosion occurs if two or more Electric Wilds remain. Uncharged Wilds can cascade anytime and become Electric Wilds when charged.